Some of them had been at it for days, obsessively chipping away at their creations using tools like environmental deformation and coaster editing that wouldn't even be in the alpha. Rather than work on squashing bugs in the game's complex path-finding system, or making sure that the tiny details on flat (pre-made) rides were correct, they were making roller coasters and theme parks. A few weeks before the launch of the Planet Coaster closed alpha-a perk for those who bought the "Early Bird Edition" of the game-Frontier Developments' Jonny Watts is scolding his team.
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